
Krupiński: Yeah we have some people in marketing, some people working on business development, and things like that, but in terms of the development team, we have somewhere around 10 to 12 people. Krupiński: I think we are about 15 people. Mitchell: How big is Draw Distance right now? More studios are trying to start in the industry every single year, so there’s a lot of stuff happening. We have plenty of talented people and amazing studios. Every single year it’s getting better and better. Mitchell: Those are pretty heavy hitters. So yeah, Poland is growing pretty strong in terms of video game development, and the future is looking very bright for us.

Krupiński: In Poland we have CD PROJEKT RED who made The Witcher, Techland, the people who made Dying Light, we have 11 bit who made This War of Mine, and our friends across the street, Bloober Team, who made Layers of Fear and Observer. Mitchell: What other industry studios are there? Mitchell: So before we dig into that, where are you guys located, exactly?
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I joined them after they launched Serial Cleaner and a Mixer game called Halls of Horror, so my main project was to help with development of Ritual. I’m trying to manage problems and everything that this position entails. Krupiński: I used to be a journalist, then I was a narrative designer and quest designer, then I started at Draw Distance half a year ago as a producer. Mitchell: How early did you get into that position? Did you ever do anything else? I decided at some point it might be an interesting career path, so that’s what I’m doing.

I’m in charge of planning and other boring stuff like that, but it’s actually really interesting. Mitchell: What is your position with Draw Distance?
